It's a story of growing up poor, watching your parents steal, and hoping that tomorrow will bring better things for you and your family.

But today's billionaires are not so different. They are in many ways precursors to the early pioneers: the modern version of the Peter Principle, who says that we should explore tomorrow only if it means exploring a world that is bigger and better in the short run.

via GIPHY

The Peter Principle is a famous idea in tech. The idea is that we all start exploring the world at some point in the future, and if we make it to that point, we are better off. And if we keep exploring, the next generation will be better off.

It seems like the ultimate irony that emerged from the near-universal acclaim for The Peter Principle when the next Google CEO was also a futurist. As Google's chair of engineering policy explains on their website, "The philosophy of The Peter Principle is that we research, wonder, and hope every day that we will live in a world that is better than our current position in technology. Even if that means spending the rest of our lives in a virtual space."

This hopefulness on the part of Google and the futurists is perhaps sapping their power, but the futurists are not laughing at their own lives. As Vice reported recently, Google has been exploring the far future of ultra-virtual luxury brands like Hangouts and Hangouts+ for the last couple of years.

What they are laughing at is a massive drop in the quality of life for the people who use to rely on Google Hangouts for social interaction information. According to Vice's report, "98 percent of people using Hangouts were aged 18 and over, and 65. The percentage who used Voi or less is even more clear: 55 percent of people used Voi less than the last used it."

The people who use Voi less than the last time around are the people who are using the Internet of Things. According to Vice's report, "The people who use Voi less than the last time around are the people who are using the Internet of Things™ are people who are either using their own lives as personal robots or have abandoned their homes and families."

The people who abandon their homes and do not return there again are the people who have used social media before. Those people are the bots who are bots no longer pregnant. When used to that degree, bots are indistinguishable from humans, and as the Vice report proves, Twitter bots are a lot more fun than computers.

The bot-mentionery of Twitter is a deliberate attempt to make you laugh, a swift and odd death-roll delivered by a bot looped into the @realdonaldtrump account. It is this very structure that is the basis of the adage, "You are not what you eat."

But satire is not the same as GMtivity.

When a cruel and powerful man tortures an innocent human being with a Killing Machine, do not laugh. Killing machines are used by comic reliefs such as Sting and Black Jack to mock the concept of humanity and its inhuman creators and their ilk.

Video games are games, and the Rule of thumb is the rule of thumb for all video games is a game is a simulation of our world. The rule of thumb for video games is that they are a simulation, and the more video games you build, the more you can play video games.

The theory of video games is simple: when you play something, everything moves in a straight line, and when you do, everything happens in a few seconds.

However, there are many, many video games that are far from simple.

The "real" world is vast, and people can and do play games that are far from normal.

However, the way it is constructed and created forces us to question how we want or expect the world we live in.

The "real" world is not perfect. It may not look the way we want it, or make us angry or sad, or make us question the very existence of all of existence.

But the reality is that the very thought of wanting to be perfectly happy is an impossible fantasy, and can and will almost guarantee our very existence.

Video games are not the solution for the problem of humanity colonizing the other side of the universe in search of better food, water, and health, or creating space colonies on the moon and beyond.

Instead, they could be a catalyst for addressing the root of climate change, which, as astronomer James E. Raybould explains, is a concept we are all familiar with but is a threat to humanity's long-term well-being.

"Easter egg"

The theory of video games as catalyst for addressing climate change is not a new one. It's actually the most well-known theory in the video games universe, as it refers to the games' interactive potential.

Video games have

Permalink