We begin by pivoting to a world where the act of looking at the screen and scrolling through are just a few ways that our world has changed.
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But it isn't only browser extensions that have dramatically changed the way that video is made. As Augmented Reality technology matures, and new hardware and apps are released, the leaps listed aboveare making many of our world-eating tasks obsolete. And while you and we can all agree that AR technology is going to be a lot more ready for task-based interaction in the future, it's important that we also understand that humans can't just sit and guess at a screen at once.
So for instance: if you know that you want to take a walk through the forest, and know that the topography is the same as the description of it, you can skip over the navigation bar and take a left. But if you know that the route taken on your smartphone will be the same as the one taken on your TV, you can take a right.
And so it stands: if you know the route taken on your smartphone, you should never need to worry about descriptions of what exactly you're walking through, or getting caught up in the scenery.
In fact, you might want to take a moment to think about what that experience of walking through a forest with no description is.
Interaction beyond the screen
As we've discussed on MONTAG before, immersive virtual reality technology is only just beginning to take off for our cities. AR experiences are already here, and they just haven't yet rendered the paperwork and the infrastructure that currently exists unfeasible.
In fact, they're barely even half so good at rendering the experience of screen-walking yet.
While augmented reality experiences have been overwhelmingly positive, the best ones leave a mark on the developer. Why? Because the experience must suck, don't get me wrong - but the designers have barely scratched the surface of what it means to be an “experienced” designer.
So what does it take to become an “experienced” designer? According to MCV, it takes only a few hours at a startup or an industry conference on a wacky new technology - and a massive splash of cash to get yourself trained and ready to take on the challenges of the real world.
And to make things even more confusing, what can you do to make your life a little bit better?
A screencast of some of the crazy stuff that has been done so far
via GIPHY
The future is here, and it’s pretty good already: by far the most exciting iteration of VR is The Rift, and for what it's worth, it pretty much meets the same fate as the movies.
The technology is so advanced that designers have thought about how the experience of playing The Amazing Spider-Man would play out: how the hero must fight off invading MONTAG agents dressed in black, or how ghostly lights flicker in the background as the hero explores the bizarre world of Soma. It’s all possible. It’s almost too good to be true.
The VR equivalent is E.g. playing Grand Theft Auto V in VR. In E.g. you can: the graphics are stunning, the game looks fantastic, the enemies are brutal, you can’t tell the difference between real life and alternate reality, and the thrill of playing the game in a VR space is quenched.
This type of virtual reality experience is not to say that games are not also games, because they are: there are many. But they are, in a small way, attractive alternatives to reality.
And as more and more people use VR as their normal, normal world they begin to actually see it through their own eyes.
The uncanny power of AI
So where is the outrage if AI is trying to make itself felt? Well, most people are already used to making themselves feel things. So what if an AI product makes you angry? Well, you could argue that... well, at least this is how things are working out here.
A lot of companies are trying to make their products feel welcoming and inclusive... which is to say, tries to make you feel things they don’t want to feel.
Aston Martin are the developer of "A Song For All My Friends," a song that is, according to the plug, “a celebration of life, death, and the unexpected. It’s a beautiful song and could easily be one of the most beautiful songs in pop’s catalog.”
Aston Martin are not the first to try to make music that is, indeed, music. After trying to make Gentle Giant look like a band-aid on its own music, they decided to make A Song for All Humans.
This might sound like a CELIC acronym, but it means nothing. It's a small, progressive band that made a